Author Topic: How do I use Haxe sockets in a cross-platform way without blocking?  (Read 38 times)


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Most guides surrounding the use of sockets with the Haxe toolkit rely on the use of threads, which are platform-specific. This is because sockets block by default, which makes them unsuitable for many types of applications, including games.

I am aware that there is a non-blocking mode, but I can't get it to function without throwing an exception.

How do I use sockets in a cross-platform way without relying on threading?

Please help.

I didn't find the right solution from the Internet.


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